torsdag 2. mai 2013

Doom

We plan the ambush on the Broken Chains terrorists in the Arbiter HQ. We decide to get into the mine through the side tunnels fairly early in the morning, and wait for the anticipated attack, somewhen between 12 and 2 the following day. The idea is to hide in the tunnels, so that we won't be noticed by advance scouts.

The night is uneventful, but on Dar's watch, Potter starts bleeding profusely from eyes, mouth and ears. And bleeding severly. He wakes, and is 'fine', but feels sick. With his psyniscience he senses that the barrier between our world and the Warp is very thin indeed. We decide to start the day early.

At Arbiter HQ we check around for any other signs of the warp intrusion, but everything seems normal. The Arbiters check Hazel's cross, and there is nothing out of the ordinary going on. We hail the Royal Scourges, but get no answer, so we go over there. The guard won't let us in, so I have to show him our Inquisition badge.

We find Captain Movern in his shack. He is obviously recovering from heavy drinking, with two serf women tied up inside the shack. He claims to have interrogated them. He pretends to be afraid of the Inquisition, but it is easy to see that he is not nearly as deferrent as he lets on. He praises our investigative results, but what he really is thinking is harder to fathom.

But the scourges move out, 20 of them, and with 15 arbiters including Mallier and Rotland, we're a quite large force. On the other side, the terrorists are many, and Hazel's cross big.

Around 12 Potter starts to feel something: there is a lot of small explosions, and suddenly terrorists are swarming everywhere. A burning woman in a loincloth shows up at level 3, most certainly Raze. At the bottom Krogel the metal man carrying a large bag, Moirir and some 10 terrorists show up.

Holder-Smith hurts Raze severly, she retaliates, but the spell backfires spectacularly, and she herself is incinerated instead. The warp is ficle. At the bottom both Alpha and I miss everything, but Holder-Smith hits Moirir with a well placed bullet. Moirir seems totally unhurt, and does not seem at all concerned with being shot at.

Krogel takes the 'bomb' out of the bag, and starts to set it. It has the markings that Alpha has drawn earlier. We hurt him. At this point Ulbrexis takes of his hood and challenges Moirir. Moirir looks terrified at this, and calls the retreat. Dar kills Krogel with a mighty swing, and the terrorists leave, blowing up the tunnels behind them.

Rotland looks very concerned, he has recognized Ulbrexis. We study the bomb, it looks like a psyfoci, but is probably not dangerous anymore, perhaps because Moirir is gone. As we do this serfs start to gather, and the chant "Ulbrexis is back!" starts to rise among them.

When we get outside Captain Movern shows up, and wants us to hand over Ulbrexis. We decline, and Captain Movern orders the scourges to kill us all. They get of a useless volley before they are torn to shreds by the serfs.

When we get back to Arbiter HQ Potter falls out: he has a vision, where he is in a forest with his dad. They see a snake, which his father kills, before another snake shows up and slices his father in half. His father says something like "not all heads are equal". Very strange.

Potter uses his psyniscience, and sees a massive warp vortex, or just armageddon, coming. He is, understandably, very upset about this. Outside we see thousands of serfs coming, both alive and dead.

We hear an otherworldly voice on the comlink, 'Ulbrexis'. We are discussing how to get away, if we should try the aerocar. The Arbiters are thinking along the same lines, and we have a stand-off. I say that I will not shoot at Arbiters. Dar, Potter and Alpha make a break for the car, with 3 arbiters. Before they get there the car is Krak'ed by some terrorists, so they return. Outside they only see undead, terrorists and Moirir.

One of the arbiters die inside the HQ, and rises again, so we kill him again. Moirir is outside, with some terrorists, it seems like the undead ignore him. We decide to confront him, and let him inside. There is a desperate fight, as he comes in, some zombies get in together with a few terrorists. Finally, a stray bullet from an Arbiter goes through Ulbrexis and into Moirir, and this bullet finally hurts him. So, Ulbrexis' blood harms Moirir. With this knowledge, we are finally able to kill Moirir, and as he dies all the undead collapse and the warp vortex disappears.

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