Moving forward we enter a
gallery with high ceilings. Massive turbines are bathed in blue ghostly light.
As usual in this place lights and shadow leap and play tricks on our minds,
space seems to distort. We stand hesitant for a second, we know time is crucial
but instincts tell us to back off. Holder-Smith suggest we try to run across
the room – sounds like a plan. We make a run for it.
The noise – it assaults
your body, penetrates your skull, your skin, your bones. Where did the exit go?
There are just reflections, endless reflections. Mirrors within mirrors. Focus,
dammit!
Having crossed the room I
notice that Potter, Laz, Holder-Smith and Kort are not out yet. We throw in a
rope on directions from our masked companion. Finally Laz and Potter exit the room accompanied
by Holder-Smith. Apparently the mask got him through unscathed. The rest of us are
a bit worse for wear. Kort, they say, withered away into an old man in the
course of seconds before turning to dust. Yikes!
There is a narrow path
before us, made of solid stone. It ends abruptly before an abyss. Holder-Smith
says the Widower is telling us to “Take a leap of faith” and that he cannot go.
Guess this is it. One step closer to insanity. We leap.
Oddly I have no sensation
of falling, no sensation of space or time. Then something comes into sight
again.
A new room. Green, high
vaulted again. This time with large windows in the ceiling and to all sides. We
see stars. It’s beautiful. Holder-Smith says the stars are not known…. Where
could we be? The room is a machine complex, lots of mechanical stuff. Gears and
lenses. Quite cool. The machinery resembles the other Haarlock-stuff, like the
clock. It’s faded out somehow. There is a funny smell too, like…uhm..ozone. In
front of the machine there’s a statue, a torso of a veiled woman in solid iron.
It’s very lifelike. She holds a chalice in one hand while the other is extended
into an open palm, as if asking for something. The room has 13 – duh – corners,
and each one has a monitor. They flicker in and out, images, nothing special.
So this machine-thingy is
the tesseract – guess there is just one thing to do: Give the iron lady the
keystone.
One of the corners light
up, then another. The machine hums. The Widower told us we had to pass through
all doors, so we get started.
I can see and hear, but
nothing more. We are aboard a juggernaut. Angevin, Drusus and Solomon are
there. They are looking at a star map. This must be the start of the Angevin
Crusade. There is a huge fleet of ships. They are discussing tactics. Solomon
is explaining some plan or other. This could be the start of Solomon – as in
the planet. Angevin gives Solomon the Haarlock warrant. A white door appears.
We are on an island, in a
mansion. It’s gorgeous. Azure waters and green isles. Solomon is there. We are
still not our whole selves. Solomon is joined by two scholars – they are
looking at plans for the crematorium. We realize this is what it used to look
like at the House of Ash and Dust. A white door appears.
Now we are in a wide
corridor, adorned by bones and velvet drapes. We see a fleet of vessels, know
and unknown. One stands out – it’s a Haarlock ship. Out of nowhere it blasts one
of the other ships and a fight is on. This must be Erasmus’ ship we are on. A
stern-looking and beautiful woman approaches, a young girl in hand. Behind them
the air ripples and a female assassin appears. She efficiently disposes of the
Lady, this must be what porn is like for Dar. The girl runs towards us,
terrified, then the assassin catches up with her. Time skips ahead to people
rushing toward the two bodies, yelling “Lady Haarlock!”. Then Erasmus appears
making way through the crowd. His desperation, anger and sorrow are all
apparent has he screams “ I deny this!”. A white door appears.
We seem physically
ourselves, but we don’t look it. I look like a common guard from back in the
days. We seem to be a troop of some sort, and we’re in a mansion. There’s
another man there as well, I think he is our leader, and he’s wearing the
Haarlock emblem. There is gunfire in the hall. The man tells us to go to Lady
Haarlock and that Laz is in command. The whole building shakes. More shooting.
A calendar on a wall puts us around the time of the Cleansing. We find mother
and young child. They are playing. As we gaze out through the window we see
masses of units approaching. We also see Erasmus Haarlock, seemingly the real
one, watching us. We need to get out, we bring mother and child into the garage
and down into the sewers. Walking through the filth we encounter three guards,
and eliminate them. We navigate towards the outskirts of town. As we go up into
the street we see masses of people in the streets, and corn fields extending
towards the horizon outside the town. We find an exit in an alley to avoid
detection. There are ornithropters looking for us. We move tactically into the
field and towards a farm. It’s a two hour trek. At the farm there is a white
door.
We are in solid form, and
we look like ourselves. Through a small hole in a wall we can see busy
construction around what must be the early phases of the steel clock. We are
back in a wall inside Haarlock’s mansion on Quaddis. Instincts tell us that we
need to manipulate this clock, and we somehow seem to know which cogwheel to
shift. We find a couple of uniforms in the basement. Holder-Smith puts one on
and readies to go outside. I also put one for back up. Holder-Smith approaches
the clock in an inconspicuous way. There is one figure that notices him though,
a robed man. Holder-Smith manipulates the cogwheel and the robed figure comes
to him and whispers something in his ear. “The key has been turned “ he later
tells us. A white door appears smack in the middle between the wall and the clock.
It flickers as if threatening to disappear again, and we all know the machine
spirits can be fickle. Holder-Smith launches a grenade for some distractions
and we make a run towards the door, with a crowd of shocked on-lookers.
Erasmus appears much older
now. We are just eyes. Erasmus wanders in the border between the Warp and the
Universe. He seethes power. He looks at me and smiles.
The air is warm. There is
an odor of melted plastic and burned fat. Hive city mines. A soft
snow of cinder ash falls from the sky. A huge cyclopean shape emerges. A vessel, a crimson disc of
about one kilometre diameter, with a crimson glow in the center. It’s xeno and
it even has friends. These are Slought ships.
We are in our true form
now. We climb a small hill to get a better view of the area. There are craters
left by bombs scattered across the terrain, one of them seem to be filled with
bodies. On the way to check it out I can’t help but feel that Haarlock is close
by, though not is sight. After about half an hour we’re at the crater with the
bodies. They are of varying stages of decomposition, and they are all missing
their heads, just like we saw on Mara. The Slought vessels are harvesters,
harvesters of heads. There is a harvester on the move not too far away, it
seems to be chasing a human, a guard maybe. We decide to take it on, might be
we get something out of the guard though I doubt his or hers mental faculties
are still in order. The heavy bolter thrives on such an expansive target. Hit
after hit exploding beautifully in vital parts. Aaah. The rest hit it with what
we got and it goes down easily enough. The sprinters start out to catch up with
the guard. He is able to tell us that we are on Scintilla and that it's about 17 to
20 years later than our current date. There is civil war. “Damn the
Inquisition!” He says. First there were battleships from the Inquisition and
after that the Sloughts came. When he has nothing more useful to say we put him
out of his misery. Three harvesters are approaching us, the gunfire probably
attracted them. We hide and they go past us. Suddenly we take in a distress
call on Inquisition codex. We head towards its destination. Two harvesters see
us and engage. The heavy bolter again shines in my capable hands, and down the
first one goes. Potter handily takes out the other with a fling spell. The
distress call comes from a Rhino bearing the Imperial Aquila. A body
lies halfway outside the vehicle. To my surprise I see myself sitting inside. I
am about 20 years older, and on my chest is the inquisitorial rosette. I seem
to have shot myself. In my hand is a cylinder with the mark of Haarlock on it,
but also covered with wards. There’s a data slate as well and opening it, we
find a voice recording:
“I leave this recording, my
last testament to whomever may find it amongst my peers in the Holy Ordos… the
guilt was ours, the sins were ours… hubris… came to dust… We grew arrogant,
grew, complacent, after we stopped Haarlock on Mara, after the… Hayte purged at
last… Gallowglass we believed ourselves invulnerable… civil war… Tyrantine Caba…
within… Haarlock, it all came back to the legacy, we were so blind… never
realised just what he…dead now, all dead… city burning… I …from the deep
vault.. but it’s too late… my legs are shattered I cannot get out… all that
remains is to pass judgement on myself… cannot let the worms have my mind…”
We see no other option but
to open the cylinder. As we do a red crystalline dust flows out. A white door
emerges. Holder-Smith takes the cylinder with him.
We’re on a huge hive,
Holder-Smith has no cylinder in his hand. There seems to be some sort of
celebration. The Calexis sector has a new planetary governor. Shivers go down
my spine…. Haxx has been replaced by Erasmus Haarlock, and he is just about to
speak to the public. They have gathered in front of big screens and a stage to
witness the event. Holder-Smith notices that we are on Malfi, and also that
some planets seem to be missing. There are commissars on the stage holding
guard. We have jumped 23 years ahead from current time. There is a sense of
fear in the air. Talking to some of the residents we learn that "the Savior" repelled the Slought invasion. The Inquisition had conspired with the Slought
xenos, but Erasmus managed to sail in on the Spear of Destiny and knock
the Inquisition out. The God Emperor is gone. There is an underground resistance movement,
met with hard measures by Haarlock. The whole clergy have also been
exterminated. They say that the light still shines on Holy Terra, so all hope
is not lost. There is a new order – obey or pay the prize.
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