fredag 1. mars 2013

[Audio recording]


[White noise segues to]

“At ease, acolyte Rodriguez. The cadre has sent a report of the events leading up to 241.M41 10:00 hours. You may continue from this point. Speak freely.”

“Thank you, Sir. After discovering the body and a pile of blood at Jasmin’s apartment Potter senses something and exits the flat. I follow him out to the hallway just to see Jasmin acknowledge our presence and turn around to flee. The cadre pursues her, but she manages to escape into the nearby plant. Mallear hails the enforcers to ask for back up. We enter the building and find a trail of dead bodies leading up to the body of Jasmin herself. As we have gathered from our previous intelligence, we now know that we have a new and unidentified enemy. We track down the foreman to give us a list of workers and check who’s missing, and he finds that one Muteus is unaccounted for.  His coworkers say that he lives in the Pits, the shanty town by the toxic lake. The trail of blood from the murderer confirms that he is our guy. Enforcers stay clear of the Pits, so we proceed with just the cadre and one of the plant workers who knew where our new subject lives.
While making our way through the Pits we come across a gang of thugs. They want money for us passing through their hood. I tell their leader to step down or I’ll shoot him in the face, but Holder-Smith intervenes and pays for us all. He wouldn’t last a day in Volg. I am embarrassed to admit to the following events. As we are making our way down the road towards the subject’s house, we are taken unawares by gunmen in allies both to our right and left. This is not a reflection on my training and I assure you that it will not happen again. We dispose of the threat and continue on. We identify the subject’s house. A typical shack for these parts, walls like paper and cramped next to other shacks. We discuss how to take him out, there is a chance he will bolt through the back of the shack where we have no visual. Potter senses his presence. Me and Mallear set up on either side of the door while the other’s hang a little back. Mallear opens the door and we check out our respective halves of the room but can’t see him at first. Holder-Smith suddenly calls out that he is in the ceiling and points in the direction of Mallear’s half. We open fire. I try to shoot through the wall to get him. The subject dies. His flesh disintegrates before us and out his blood oozes, suspended in the air. The liquid starts to swirl and form a blood vortex. Some of the guys freak out, while the rest of us take on the being. The thing attacks the plant worker. Luckily Potter has the clarity to shoot the worker dead before the thing can enhance itself. We fight the thing hard, and both Holder-Smith and Potter prove to be surprisingly able with firearms. The thing tries to attack Dar next, but we manage to eliminate it before it succeeds.
We head back to the enforcer headquarters. The question of why this started still remains unanswered. Holder-Smith and Dar are badly injured and get rest and treatment for a few days. Meanwhile the rest of us go through the storage room once more to see if we can find any more clues. Potter/Mallear(?) discovers some books on archeological sites, and remembers that Jovian worked with extending the plant. We find a map of where the dig site at the plant is, and when everyone is healed up, we head over there. Behind a door warned to be closed due to safety reasons we find a major excavation site. It continues down through elaborate stairs and fortifications. In the depths of this hole there is a tight passage in which Dar finds a small, stony bed and on it the statue we have heard so much about. Blood seem to gather and hang under the weight of gravity from the ceiling above it, dripping down. Or so Dar claims when he comes back to report to us. We discuss amongst ourselves and decide we need to decimate this statue for the good of mankind. Mallear goes in to recover it in a tool box from the plant. When he brings it out the statue is bleeding. Mallear himself has blood all over his back. The blood pours out of the statue to fill a large volume of the box. I don’t know what is more disturbing, that it bleeds in the first place, or the impossible amount of blood it produces.  Holder-Smith takes it upon him to contain the box. He empties the blood in a hole in the ground, next he finds some chemicals to neutralize it. The statue is creepy and I want to shoot it. The others agree. After it’s blown to smithereens, we dissolve the remains with a strong chemical.  It feels better instantly, and according to the warpy guys the taint is gone from the cave. The bed on which the figurine rested is broken as well. There is some writing on the floor in the small passage. It seems to be incomprehensible even to the brainiacs in this group. So we take some pics of it. Supposedly it is from ancient times and the local civilization. As we leave the cave we put up some more warnings and tell the foreman to stay clear of that place.
The enforcers thank us for our efforts and we take our leave.”

[End of recording]

Ingen kommentarer:

Legg inn en kommentar